System and Application:
Vectorworks, Protools, Logic, Ableton Live, Adobe Premiere, Final Cut Pro, Max/MSP, Wwise, Pure Data, Smaart, QLab, MAPP XT, Array Calc, Compass, AudioCore - XTA, File Maker Pro, MS Office, Unix, Windows.
SOUND Design.
I’m someone who is interested in the way technology and art intersect to tell a story. From arena shows, to interactive sound installations, to game design, every project I’ve worked on finds that intersection in it’s own way to tell a story. I create cohesive content (music, dialogue, sound effects) that handshakes with the programming and the system for the audience to believe what they are hearing.
Some of the most rewarding projects I’ve worked on include:
Audio production management for Jurassic World Live Tour. From roars coming from the life-size animatronics on stage to a full orchestral score this projects size and grandeur was unparalleled.
Sound Design, Original Composition, and System Design for Fairgrounds, St. Petersburg. A permanent immersive and interactive art space in St. Petersburg Florida. Over a hundred speakers networked together playing over a hundred different tracks controlled by live audience interaction.
Max/MSP and system consultation on a couture dress for fashion week filled with remote triggers that created an evolving soundtrack as the model walked down the runway.
Sound Design for Universe is a Small Hat, an immersive and interactive musical in a three story building with multiple endings.
Max/MSP programming for an Intel CES Installation using Real Sense, and eight foot strings that manipulated a soundscape and video based on how hard they were plucked.